WebHit & Run (3.5e Feat) - D&D Wiki Hit & Run (3.5e Feat) Hit & Run [General, Fighter] You become a mobile fighter, deftly moving in and out of range to hit and not be hit. Prerequisite: Base Attack Bonus 11, Dexterity 13 Constitution 13, Strength 13, Must be medium or larger, Combat Expertise WebThe following 52 pages are in this category, out of 52 total. A Anything Goes Long (3.5e Feat) Axe Hurling (3.5e Feat) B Bow Mastery (3.5e Feat) Bow Sniper (3.5e Feat) C Called Shot (3.5e Feat) SRD:Combat Archery Crossbow Dead-Eye (3.5e Feat) D SRD:Distant Shot E Elven Archery (3.5e Feat) Expert Aim (3.5e Feat) F SRD:Far Shot Farsight (3.5e Feat)
Hit & Run (3.5e Feat) - D&D Wiki
WebDuring your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent on any action. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. WebThe feat Apprentice ( Dungeon Master's Guide 2 176) explicitly allows the creature to call on his mentor for aid. The feat Dragon Cohort ( Draconomicon 104) grants the creature a dragon cohort. The feat Dragon Steed ( Draconomicon 105) grants the creature a dragonnel that serves "much like a cohort." eating disorder treatment in memphis tn
Movement :: d20srd.org
WebFeat Category – Domain. You can defend yourself with the power of air. You enhance your own abilities with the characteristics of animals. The forces of chaos assist you in … WebFeat name Short description Rulebook; Acrobatic: You have excellent body awareness and coordination. Player's Handbook v.3.5: Agile: You are particularly flexible and poised. … http://www.mithrilcircle.com/Chells/RPG/DD_Guides/DnD3.5Index-Feats.pdf compact bed solutions